"I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."
That's Miyamoto, designer of games like Metroid and Zelda, talking about his abilities to design games like Halo.
He's got a point, right? Considering the titles he's had a hand in designing are some of the ones that put Nintendo on the map. Not much different than Halo and the Xbox right?
The proof is in the pudding, Zelda, Mario, Pikman and so many others. The only rub? He's really only working with a set of four mascots... how many games has Miyamoto worked on that don't leverage prior hit games or characters?
Besides Pikman, most of his latest titles are spin-offs of a Mario like title. What about something new? Halo was a new franchise that rose from nothing to become a very famous FPS.
Some would argue Halo is fun to play (not I, but some) and Halo has two releases. Halo and Halo 2 with Halo 3 on the way. Can we say the same for Mario? From Super Mario through Super Paper Mario, Miyamoto has over 15 years of re-hashing character designs while Halo has but a few games to credit to the "re-hash" concept.
So, Miyamoto could create Halo, sure, but he would rather use Mario in yet another franchise spin-off. But hell, they're usually pretty good games.
source: 1up.com

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